There's a great interview in this month's Edge magazine (August 2009) with Tim Schafer, one of the writer's on Monkey Island and the mastermind of classics like Day of the Tentacle and Grim Fandango. I'm sure there's nothing new here to people who follow these things more closely, but I found the following titbits very interesting as I set about making my Old Testament adventure game:
I'm always fascinated by the little details of the process by which these great games were made, since from my own experience it turns out to be really hard work!!